![]() ![]() now, the day one patch is pretty much penned into their development timeline. Its an actual shutdown, in a blink while Im playing the Windows shutting down page appear on the monitor and the PC normally shuts down, and as I said in the thread it only happens while playing Wo Long ( the demo actually did not gave me this problem, I played it for a couple of hours straight multiple times ). This nonsense started with the day one patch that was made to fix issues they caught onto but didn't have the time to fix. Now its about getting it to be good enough. That they release them as is, just goes to show shipping out a finished game isn't the priority anymore. Because no one can say they can't see these glaring issues during QA testing. ![]() I do agree that there is this just get it to then fix it after the approach devs have taken though. Or maybe its the other way around.īut with the PS5, they are basically building for just one platform. Albeit going the easier route of trying to adapt their DX12-based PC build to the consoles. On the Xbox, they are building for the XSX and the XSS. Datamining on consoles is just as doable as it is on PC. Alright, lets not pretend that datamining on PC is something anyone can do by opening the games folder and looking through files, its not 2003, thats not how it works. ![]() Publisher Koei Tecmo and developer Team NINJA will release a demo for Wo Long: Fallen Dynasty across all available. Originally posted by Æsir: still far more cumbersome to get access to the latest demo content than on a Windows PC. But even then that's across multiple ecosystems and combinations. Clear the demo to obtain the 'Crouching Dragon Helmet' in the full game. I think its that it's just the easiest or most straightforward platform to work on.ĭev looks at PC, and there are literally endless permutations on builds, so they pick two spec outs, one with the lowest supported hardware config, and one with the highest. Click to expand.I don't think the PS5 is getting the most love per se. ![]()
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