![]() ![]() Items higher than level 4 (the level that can be reached by the basic forge) do not have a maximum, so they can be dropped at any higher floor. From 1700 to 1800, level 2 can be dropped, and so on. ![]() (The item will not be dropped between 16). However, if you don't have the Power Forge yet, or if you want to fill up stacks of low level items so it looks better in the Player Book as a Completionist goal, then here are the details.Īs an example, the minimum floor for the Soul Guardian is 1500, and only level 1 will be dropped up toįloor 1600. With the Power Forge, the level of items found isn't important because you can level an item up to 10. 200+ Item Find is good for mythic itemsįor the full explanation, see the original post from Shawn: Everything you ever wanted to know about dropsįor detailed info about each Item's drop chances, see the SD2 Item Drops Sheet Item Level Dropped.199 Item Find is the best for legendary items.88 Item Find is the best for rare items.Item Find also increases chances of getting rare and legendary items.80 Item Find means most enemies are guaranteed to drop something. ![]() Item Find increases the chances of getting a drop from an enemy.Enemies can drop either drop resources or equipment.Chests drop gold, equipment, or resources.Pilfer doubles the chance to get the enemy's drop, making it recommended over ransack when searching for enemy drops. These skills allow you a chance roll once for an enemy's drops stealing from the same enemy multiple times will yield nothing. Because of this, the best Item Find for most rares is 88.Īnother way to get item drops is from the Thief's skills, Pilfer and Ransack. This specific range will guarantee you lots of Yellow Smithing Crystals, which effectively reduces the chances for any other loot. NOTE: With how Item Find works, it is not recommended to get 89-99 Item Find. At least 200 Item Find is good enough in most cases. Following this logic, having exactly 199 Item Find will give the highest chance of finding legendary items.įor Mythics, getting as much Item Find as possible will increase your chances, but only by a small amount since Mythic items have high spawn rates. So, if you wish to find rare items, you should only get a maximum of 99 Item Find. To illustrate, if your party has 100 Item Find, the chance for Sulfur stays at 1/250 since it is a rare item. Depending on how much Item Find the party has, only certain rarities will be affected by this drop rate boost: Going back to the Sulfur example earlier, if the party has 70 Item Find, the chance goes up from 1/250 to 1/180. Item Find will improve the odds of getting a successful roll, with each point of Item Find decreasing the denominator by 1. If the game somehow fails to roll an item within 500 rolls, it defaults to giving you the most common item in the pool. If it fails, it moves on to another random item. When a roll is successful, you get the item. For example, Sulfur has a spawn rate of 250, which means there is a 1/250 chance that its roll will be successful. The game will randomly select an item from the current item pool and roll for it based on that item's spawn rate. If you get an Area Drop, the game has to do one more check to determine what item to give. When an enemy drops an item, it's a 67% chance to be an Enemy Drop, and a 33% chance to be an Area Drop. These are usually resources, and enemies typically have 1 or 2 Enemy Drops. You can get Area Drops from both Chests and Enemies.Įnemy Drops, on the other hand, are based on the enemy that drops them. They belong to a large pool of items that cycle every 20 levels, and are usually equipment. There are two main groups for Items: Area Drops and Enemy Drops.Īrea Drops are based on which area of the dungeon you are in. ![]() At 80 Item Find, most enemies are guaranteed to drop an item. Item Find can increase the odds of getting an item, with every 10 points decreasing the denominator by 1. Most enemies have a 1/9 chance to drop an item, and nothing otherwise. Items can drop from both chests and enemies.Ĭhests have a 67% chance of dropping an item, and a 33% chance dropping gold instead. Mastery: 12 for Chef, 1 for other classes. ![]()
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